mtg phyrexian card list The Top 10 Cards from Phyrexia: All Will Be One for Commander
Description
Long River's Pull

Since certain effects can be pretty hard to come by when you don't allow magical cards, the deck compensates by having a lot of redundancy for effects like +1/+1 and invulnerable, and typically has at least 4-6 ways to get things like vigilance and first/double strike so opponents have to play whack-a-mole to remove effects

Mine would look something like: Combo decks that may win through combat somewhere after turn 10, cool synergies with new-to-me cards are exciting and Im not a fan of infinite turns or locking people out of the game

1 Theme insert

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